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NVIDIA GeForce 417.71 WHQL Graphics Drivers (OpenGL 4.6 + Vulkan 1.1.84)

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NVIDIA has revealed a brand new graphics driver for Home windows 7/eight and Home windows 10 that brings the help of latest GeForce RTX 2060.

Fastened points in GeForce 417.71:

– [GeForce GTX 1080]: GPU clock velocity doesn’t drop to idle when three screens are enabled. [2474107]– Black display when resuming from monitor sleep on some DisplayPort screens. [2457142]– [Notebook]: Fastened lockup that occurred when resuming from sleep on MSI GT83 pocket book [2456849]– [GeForce GTX 1060 Notebook][Gu Jian Qi Tan 3]: The appliance hangs throughout launch. [200477252]– Fastened black display on BenQ XL2730 monitor at 144Hz refresh price [2456730]– [Windows 7][G-SYNC]: Recreation FPS drops when G-SYNC is used with V-Sync. [200473408]– [SLI][3D Gaming][TU104][PG 180][Multiple apps][Win10RS5x64]Blocky Corruption when software is switched to sure resolutions [200465152]– [Shadow of the Tomb Raider]: Fastened occasional software crash in DirectX 12 mode. [200464716]

GeForce 417.71 Desktop Downloads

NVIDIA GeForce 417.71 + GPU Caps Viewer + RTX 2080

OpenGL help

GeForce 417.71 exposes OpenGL 4.6 and 419 OpenGL extensions for a GeForce RTX 2080 on Home windows 10 (v1809).


– GL_VENDOR: NVIDIA Company
– GL_RENDERER: GeForce RTX 2080/PCIe/SSE2
– GL_VERSION: 4.6.Zero NVIDIA 417.71
– GL_SHADING_LANGUAGE_VERSION: four.60 NVIDIA
– OpenGL Extensions: 419 extensions (GL=388 and WGL=31)

The entire record of all OpenGL extensions is on the market HERE.

 

Vulkan help

GeForce 417.71 exposes Vulkan 1.1.84 and 73 system extensions for a GeForce RTX 2080 on Home windows 10 (v1809).


– [Vulkan device 0]: GeForce RTX 2080 ——————
– API model: 1.1.84
– vendorID: 4318
– deviceID: 7815
– driver model: 1750188032
– NVIDIA driver model: 417.71
– driver properties (VK_KHR_driver_properties):
-> driver identify: NVIDIA
-> driver ID: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR (four)
-> driver conformance model: 1.1.Zero.2:
-> driver information: 417.71

– reminiscence heap rely: 2
– heap1: 8010MB
– heap2: 16243MB

– reminiscence sort rely: four
– mem sort 7 – heap index : Zero – property flag : 1
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
– mem sort eight – heap index : Zero – property flag : 1
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
– mem sort 9 – heap index : 1 – property flag : 6
> mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
– mem sort 10 – heap index : 1 – property flag : 14
> mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_CACHED_BIT

– # of extensions => 73
– Zero01/ VK_KHR_8bit_storage
– 002/ VK_KHR_16bit_storage
– 003/ VK_KHR_bind_memory2
– 004/ VK_KHR_create_renderpass2
– 005/ VK_KHR_dedicated_allocation
– 006/ VK_KHR_descriptor_update_template
– 007/ VK_KHR_device_group
– 008/ VK_KHR_draw_indirect_count
– 009/ VK_KHR_driver_properties
– Zero10/ VK_KHR_external_fence
– 011/ VK_KHR_external_fence_win32
– Zero12/ VK_KHR_external_memory
– Zero13/ VK_KHR_external_memory_win32
– 014/ VK_KHR_external_semaphore
– 015/ VK_KHR_external_semaphore_win32
– Zero16/ VK_KHR_get_memory_requirements2
– 017/ VK_KHR_image_format_list
– 018/ VK_KHR_maintenance1
– 019/ VK_KHR_maintenance2
– 020/ VK_KHR_maintenance3
– 021/ VK_KHR_multiview
– 022/ VK_KHR_push_descriptor
– 023/ VK_KHR_relaxed_block_layout
– 024/ VK_KHR_sampler_mirror_clamp_to_edge
– 025/ VK_KHR_sampler_ycbcr_conversion
– 026/ VK_KHR_shader_atomic_int64
– 027/ VK_KHR_shader_draw_parameters
– 028/ VK_KHR_storage_buffer_storage_class
– 029/ VK_KHR_swapchain
– 030/ VK_KHR_variable_pointers
– Zero31/ VK_KHR_vulkan_memory_model
– Zero32/ VK_KHR_win32_keyed_mutex
– 033/ VK_EXT_blend_operation_advanced
– 034/ VK_EXT_conditional_rendering
– 035/ VK_EXT_conservative_rasterization
– 036/ VK_EXT_depth_range_unrestricted
– 037/ VK_EXT_descriptor_indexing
– 038/ VK_EXT_discard_rectangles
– 039/ VK_EXT_hdr_metadata
– 040/ VK_EXT_inline_uniform_block
– 041/ VK_EXT_post_depth_coverage
– 042/ VK_EXT_sample_locations
– 043/ VK_EXT_sampler_filter_minmax
– 044/ VK_EXT_shader_subgroup_ballot
– 045/ VK_EXT_shader_subgroup_vote
– Zero46/ VK_EXT_shader_viewport_index_layer
– 047/ VK_EXT_transform_feedback
– 048/ VK_EXT_vertex_attribute_divisor
– 049/ VK_NV_clip_space_w_scaling
– 050/ VK_NV_compute_shader_derivatives
– 051/ VK_NV_corner_sampled_image
– 052/ VK_NV_dedicated_allocation
– 053/ VK_NV_device_diagnostic_checkpoints
– 054/ VK_NV_external_memory
– 055/ VK_NV_external_memory_win32
– 056/ VK_NV_fill_rectangle
– 057/ VK_NV_fragment_coverage_to_color
– 058/ VK_NV_fragment_shader_barycentric
– 059/ VK_NV_framebuffer_mixed_samples
– Zero60/ VK_NV_geometry_shader_passthrough
– 061/ VK_NV_mesh_shader
– 062/ VK_NV_sample_mask_override_coverage
– 063/ VK_NV_representative_fragment_test
– Zero64/ VK_NV_scissor_exclusive
– 065/ VK_NV_shader_image_footprint
– 066/ VK_NV_shader_subgroup_partitioned
– 067/ VK_NV_shading_rate_image
– 068/ VK_NV_viewport_array2
– 069/ VK_NV_viewport_swizzle
– 070/ VK_NV_win32_keyed_mutex
– Zero71/ VK_NVX_device_generated_commands
– 072/ VK_NVX_multiview_per_view_attributes
– Zero73/ VK_NV_ray_tracing


– gadget layers: 1
– VK_LAYER_NV_optimus (model: 1.1.84, impl: 1)

– system options:
– robustBufferAccess: true
– fullDrawIndexUint32: true
– imageCubeArray: true
– independentBlend: true
– geometryShader: true
– tessellationShader: true
– sampleRateShading: true
– dualSrcBlend: true
– logicOp: true
– multiDrawIndirect: true
– drawIndirectFirstInstance: true
– depthClamp: true
– depthBiasClamp: true
– fillModeNonSolid: true
– depthBounds: true
– wideLines: true
– largePoints: true
– alphaToOne: true
– multiViewport: true
– samplerAnisotropy: true
– textureCompressionETC2: false
– textureCompressionASTC_LDR: false
– textureCompressionBC: true
– occlusionQueryPrecise: true
– pipelineStatisticsQuery: true
– vertexPipelineStoresAndAtomics: true
– fragmentStoresAndAtomics: true
– shaderTessellationAndGeometryPointSize: true
– shaderImageGatherExtended: true
– shaderStorageImageExtendedFormats: true
– shaderStorageImageMultisample: true
– shaderStorageImageReadWithoutFormat: true
– shaderStorageImageWriteWithoutFormat: true
– shaderUniformBufferArrayDynamicIndexing: true
– shaderSampledImageArrayDynamicIndexing: true
– shaderStorageBufferArrayDynamicIndexing: true
– shaderStorageImageArrayDynamicIndexing: true
– shaderClipDistance: true
– shaderCullDistance: true
– shaderFloat64: true
– shaderInt64: true
– shaderInt16: true
– shaderResourceResidency: true
– shaderResourceMinLod: true
– sparseBinding: true
– sparseResidencyBuffer: true
– sparseResidencyImage2D: true
– sparseResidencyImage3D: true
– sparseResidency2Samples: true
– sparseResidency4Samples: true
– sparseResidency8Samples: true
– sparseResidency16Samples: true
– sparseResidencyAliased: true
– variableMultisampleRate: true
– inheritedQueries: true

– system limits
– maxImageDimension1D: 32768
– maxImageDimension2D: 32768
– maxImageDimension3D: 16384
– maxImageDimensionCube: 32768
– maxImageArrayLayers: 2048
– maxTexelBufferElements: 134217728
– maxUniformBufferRange: 65536
– maxStorageBufferRange: 4294967295
– maxPushConstantsSize: 256
– maxMemoryAllocationCount: 4096
– maxSamplerAllocationCount: 4000
– bufferImageGranularity: 1024
– sparseAddressSpaceSize: 18446744073709551615
– maxBoundDescriptorSets: 32
– maxPerStageDescriptorSamplers: 1048576
– maxPerStageDescriptorUniformBuffers: 1048576
– maxPerStageDescriptorSampledImages: 1048576
– maxPerStageDescriptorStorageImages: 1048576
– maxPerStageDescriptorInputAttachments: 1048576
– maxPerStageResources: 4294967295
– maxDescriptorSetSamplers: 1048576
– maxDescriptorSetUniformBuffers: 1048576
– maxDescriptorSetUniformBuffersDynamic: 15
– maxDescriptorSetStorageBuffers: 1048576
– maxDescriptorSetStorageBuffersDynamic: 16
– maxDescriptorSetSampledImages: 1048576
– maxDescriptorSetStorageImages: 1048576
– maxDescriptorSetInputAttachments: 1048576
– maxVertexInputAttributes: 32
– maxVertexInputBindings: 32
– maxVertexInputAttributeOffset: 2047
– maxVertexInputBindingStride: 2048
– maxVertexOutputComponents: 128
– maxTessellationGenerationLevel: 64
– maxTessellationPatchSize: 32
– maxTessellationControlPerVertexInputComponents: 128
– maxTessellationControlPerVertexOutputComponents: 128
– maxTessellationControlPerPatchOutputComponents: 120
– maxTessellationControlTotalOutputComponents: 4216
– maxTessellationEvaluationInputComponents: 128
– maxTessellationEvaluationOutputComponents: 128
– maxGeometryShaderInvocations: 32
– maxGeometryInputComponents: 128
– maxGeometryOutputComponents: 128
– maxGeometryOutputVertices: 1024
– maxGeometryTotalOutputComponents: 1024
– maxFragmentInputComponents: 128
– maxFragmentOutputAttachments: eight
– maxFragmentDualSrcAttachments: 1
– maxFragmentCombinedOutputResources: 16
– maxComputeSharedMemorySize: 49152
– maxComputeWorkGroupCount: [2147483647; 65535; 65535]
– maxComputeWorkGroupInvocations: 1024
– maxComputeWorkGroupSize: [1024; 1024; 64]
– subPixelPrecisionBits: eight
– subTexelPrecisionBits: eight
– mipmapPrecisionBits: eight
– maxDrawIndexedIndexValue: 4294967295
– maxDrawIndirectCount: 4294967295
– maxSamplerLodBias: 15.000000
– maxSamplerAnisotropy: 16.000000
– maxViewports: 16
– maxViewportDimensions: [32768; 32768]
– viewportBoundsRange: [-65536.000000 ; 65536.000000]
– viewportSubPixelBits: eight
– minMemoryMapAlignment: 64
– minTexelBufferOffsetAlignment: 16
– minUniformBufferOffsetAlignment: 64
– minStorageBufferOffsetAlignment: 32
– minTexelOffset: 4294967288
– maxTexelOffset: 7
– minTexelGatherOffset: 4294967264
– maxTexelGatherOffset: 31
– minInterpolationOffset: -Zero.500000
– maxInterpolationOffset: Zero.437500
– subPixelInterpolationOffsetBits: four
– maxFramebufferWidth: 32768
– maxFramebufferHeight: 32768
– maxFramebufferLayers: 2048
– framebufferColorSampleCounts: 15
– framebufferDepthSampleCounts: 15
– framebufferStencilSampleCounts: 31
– framebufferNoAttachmentsSampleCounts: 31
– maxColorAttachments: eight
– sampledImageColorSampleCounts: 15
– sampledImageIntegerSampleCounts: 15
– sampledImageDepthSampleCounts: 15
– sampledImageStencilSampleCounts: 31
– storageImageSampleCounts: 15
– maxSampleMaskWords: 1
– timestampComputeAndGraphics: 1
– timestampPeriod: 1.000000
– maxClipDistances: eight
– maxCullDistances: eight
– maxCombinedClipAndCullDistances: eight
– discreteQueuePriorities: 2
– pointSizeRange: [1.000000 ; 189.875000]
– lineWidthRange: [0.500000 ; 10.000000]
– pointSizeGranularity: Zero.125000
– lineWidthGranularity: Zero.125000
– strictLines: 1
– standardSampleLocations: 1
– optimalBufferCopyOffsetAlignment: 1
– optimalBufferCopyRowPitchAlignment: 1
– nonCoherentAtomSize: 64

 

CUDA help


– CUDA Gadget Zero
– Gadget identify: GeForce RTX 2080
– PCI bus ID: 1
– Compute Functionality: 7.5
– Complete reminiscence: 4095 MB
– Peak reminiscence bandwidth: 448 GB/s
– L2 cache: four MB
– Core clock price: 1860 MHz
– Reminiscence clock price: 7000 MHz
– Multiprocessors (SMs): 46
– CUDA cores per SM: 64
– CUDA cores: 2944
– Async engines: three
– Warp Measurement: 32
– Max Threads Per Block: 1024
– Threads Per Block: 1024 x 1024 x 64
– Grid Measurement: 2147483647 x 65535 x 65535
– Registers Per Block: 65536
– Texture Alignment: 512 byte
– Complete Fixed Reminiscence: 64 Kb

 

OpenCL help


– CL_DEVICE_NAME: GeForce RTX 2080
– CL_DEVICE_VENDOR: NVIDIA Company
– CL_DRIVER_VERSION: 417.71
– CL_DEVICE_PROFILE: FULL_PROFILE
– CL_DEVICE_VERSION: OpenCL 1.2 CUDA
– CL_DEVICE_TYPE: GPU
– CL_DEVICE_VENDOR_ID: 0x10DE
– CL_DEVICE_MAX_COMPUTE_UNITS: 46
– CL_DEVICE_MAX_CLOCK_FREQUENCY: 1860MHz
– CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 7
– CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 5
– CL_NV_DEVICE_REGISTERS_PER_BLOCK: 65536
– CL_NV_DEVICE_WARP_SIZE: 32
– CL_NV_DEVICE_GPU_OVERLAP: 1
– CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1
– CL_NV_DEVICE_INTEGRATED_MEMORY: Zero
– CL_DEVICE_ADDRESS_BITS: 32
– CL_DEVICE_MAX_MEM_ALLOC_SIZE: 2097152KB
– CL_DEVICE_GLOBAL_MEM_SIZE: 8192MB
– CL_DEVICE_MAX_PARAMETER_SIZE: 4352
– CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes
– CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 736KB
– CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
– CL_DEVICE_LOCAL_MEM_TYPE: Native (scratchpad)
– CL_DEVICE_LOCAL_MEM_SIZE: 48KB
– CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
– CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: three
– CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64]
– CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
– CL_EXEC_NATIVE_KERNEL: 17608516
– CL_DEVICE_IMAGE_SUPPORT: YES
– CL_DEVICE_MAX_READ_IMAGE_ARGS: 256
– CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 32
– CL_DEVICE_IMAGE2D_MAX_WIDTH: 32768
– CL_DEVICE_IMAGE2D_MAX_HEIGHT: 32768
– CL_DEVICE_IMAGE3D_MAX_WIDTH: 16384
– CL_DEVICE_IMAGE3D_MAX_HEIGHT: 16384
– CL_DEVICE_IMAGE3D_MAX_DEPTH: 16384
– CL_DEVICE_MAX_SAMPLERS: 32
– CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
– CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
– CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
– CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
– CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
– CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
– CL_DEVICE_EXTENSIONS: 15
– Extensions:
– cl_khr_global_int32_base_atomics
– cl_khr_global_int32_extended_atomics
– cl_khr_local_int32_base_atomics
– cl_khr_local_int32_extended_atomics
– cl_khr_fp64
– cl_khr_byte_addressable_store
– cl_khr_icd
– cl_khr_gl_sharing
– cl_nv_compiler_options
– cl_nv_device_attribute_query
– cl_nv_pragma_unroll
– cl_nv_d3d10_sharing
– cl_khr_d3d10_sharing
– cl_nv_d3d11_sharing
– cl_nv_copy_opts

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