adrenalin AMD AMD Graphics Driver graphics driver opengl radeon Technology vulkan

AMD Adrenalin 18.6.1 Graphics Drivers released, Vulkan updated to 1.1.73 – Geeks3D

GL-Z - AMD Radeon Software Adrenalin + Radeon RX Vega 56



AMD has revealed a brand new graphics driver for all Radeon based mostly graphics playing cards. Adrenalin 18.6.1 comes efficiency enhancements in Warhammer: Vermintide 2 and updates the Vulkan API to model 1.1.73 (newest model of the specs is 1.1.77). All fastened and opened points, can be found within the launch notes.

 

Radeon Adrenalin 18.6.1 Downloads

AMD Radeon Software Adrenalin software information

AMD Radeon RX Vega 56 + GPU Caps Viewer

AMD Radeon RX Vega 56 + GL-Z

GL-Z

 

OpenGL help

Adrenalin 18.6.1 exposes OpenGL four.6 and 320 OpenGL extensions like 18.four.1.


– GL_VENDOR: ATI Applied sciences Inc.
– GL_RENDERER: Radeon RX Vega
– GL_VERSION: four.6.13521 Compatibility Profile/Debug Context 24.20.11001.5003
– OpenGL Extensions: 320 extensions (GL=295 and WGL=25)

 

Vulkan help

Report from GPU Caps Viewer.


– Occasion extensions: 10
– VK_KHR_surface (model: 25)
– VK_KHR_win32_surface (model: 6)
– VK_KHR_get_physical_device_properties2 (model: 1)
– VK_KHR_get_surface_capabilities2 (model: 1)
– VK_KHR_external_memory_capabilities (model: 1)
– VK_KHR_device_group_creation (model: 1)
– VK_KHR_external_semaphore_capabilities (model: 1)
– VK_KHR_external_fence_capabilities (model: 1)
– VK_EXT_debug_report (model: 9)
– VK_EXT_debug_utils (model: 1)
– Occasion layers: three
– VK_LAYER_AMD_switchable_graphics (model: 1.1.70, impl: 1)
– VK_LAYER_VALVE_steam_overlay (model: 1.zero.three, impl: 1)
– VK_LAYER_LUNARG_standard_validation (model: 1.zero.70, impl: 1)
– Bodily units: 1
– [Vulkan device 0]: Radeon RX Vega ——————
– API model: 1.1.73
– vendorID: 4098
– deviceID: 26751
– driver model: 8388641
– reminiscence heap rely: three
– heap1: 7920MB
– heap2: 768MB
– heap3: 256MB
– reminiscence sort rely: four
– mem sort zero – heap index : zero – property flag : 1
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
– mem sort 1 – heap index : 1 – property flag : 6
> mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
– mem sort 2 – heap index : 2 – property flag : 7
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
– mem sort three – heap index : 1 – property flag : 14
> mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_CACHED_BIT
– extensions: 55
– VK_KHR_sampler_mirror_clamp_to_edge (model: 1)
– VK_KHR_shader_draw_parameters (model: 1)
– VK_KHR_swapchain (model: 70)
– VK_KHR_maintenance1 (model: 2)
– VK_KHR_maintenance2 (model: 1)
– VK_KHR_maintenance3 (model: 1)
– VK_KHR_relaxed_block_layout (model: 1)
– VK_KHR_dedicated_allocation (model: three)
– VK_KHR_descriptor_update_template (model: 1)
– VK_KHR_external_memory (model: 1)
– VK_KHR_external_memory_win32 (model: 1)
– VK_KHR_device_group (model: three)
– VK_AMD_calibrated_timestamps (model: 1)
– VK_KHX_device_group (model: 2)
– VK_KHR_bind_memory2 (model: 1)
– VK_KHR_external_semaphore (model: 1)
– VK_KHR_external_semaphore_win32 (model: 1)
– VK_AMD_rasterization_order (model: 1)
– VK_AMD_shader_ballot (model: 1)
– VK_AMD_shader_trinary_minmax (model: 1)
– VK_AMD_shader_explicit_vertex_parameter (model: 1)
– VK_AMD_gcn_shader (model: 1)
– VK_AMD_draw_indirect_count (model: 1)
– VK_AMD_negative_viewport_height (model: 1)
– VK_AMD_gpu_shader_half_float (model: 1)
– VK_AMD_shader_info (model: 1)
– VK_AMD_gpu_shader_half_float_fetch (model: 1)
– VK_EXT_sampler_filter_minmax (model: 1)
– VK_AMD_shader_fragment_mask (model: 1)
– VK_AMD_wave_limits (model: 1)
– VK_AMD_texture_gather_bias_lod (model: 1)
– VK_AMD_mixed_attachment_samples (model: 1)
– VK_EXT_sample_locations (model: 1)
– VK_AMD_gpu_shader_int16 (model: 1)
– VK_EXT_shader_subgroup_vote (model: 1)
– VK_KHR_16bit_storage (model: 1)
– VK_KHR_storage_buffer_storage_class (model: 1)
– VK_AMD_gpa_interface (model: 1)
– VK_EXT_shader_subgroup_ballot (model: 1)
– VK_EXT_shader_stencil_export (model: 1)
– VK_EXT_shader_viewport_index_layer (model: 1)
– VK_KHR_get_memory_requirements2 (model: 1)
– VK_KHR_image_format_list (model: 1)
– VK_KHR_multiview (model: 1)
– VK_KHR_external_fence (model: 1)
– VK_KHR_external_fence_win32 (model: 1)
– VK_KHR_win32_keyed_mutex (model: 1)
– VK_EXT_global_priority (model: 2)
– VK_AMD_buffer_marker (model: 1)
– VK_AMD_shader_image_load_store_lod (model: 1)
– VK_EXT_external_memory_host (model: 1)
– VK_EXT_depth_range_unrestricted (model: 1)
– VK_AMD_shader_core_properties (model: 1)
– VK_EXT_queue_family_foreign (model: 1)
– VK_KHR_variable_pointers (model: 1)
– system layers: 1
– VK_LAYER_AMD_switchable_graphics (model: 1.1.70, impl: 1)
– system options:
– robustBufferAccess: true
– fullDrawIndexUint32: true
– imageCubeArray: true
– independentBlend: true
– geometryShader: true
– tessellationShader: true
– sampleRateShading: true
– dualSrcBlend: true
– logicOp: true
– multiDrawIndirect: true
– drawIndirectFirstInstance: true
– depthClamp: true
– depthBiasClamp: true
– fillModeNonSolid: true
– depthBounds: true
– wideLines: true
– largePoints: true
– alphaToOne: false
– multiViewport: true
– samplerAnisotropy: true
– textureCompressionETC2: false
– textureCompressionASTC_LDR: false
– textureCompressionBC: true
– occlusionQueryPrecise: true
– pipelineStatisticsQuery: true
– vertexPipelineStoresAndAtomics: true
– fragmentStoresAndAtomics: true
– shaderTessellationAndGeometryPointSize: true
– shaderImageGatherExtended: true
– shaderStorageImageExtendedFormats: true
– shaderStorageImageMultisample: true
– shaderStorageImageReadWithoutFormat: true
– shaderStorageImageWriteWithoutFormat: true
– shaderUniformBufferArrayDynamicIndexing: true
– shaderSampledImageArrayDynamicIndexing: true
– shaderStorageBufferArrayDynamicIndexing: true
– shaderStorageImageArrayDynamicIndexing: true
– shaderClipDistance: true
– shaderCullDistance: true
– shaderFloat64: true
– shaderInt64: true
– shaderInt16: true
– shaderResourceResidency: false
– shaderResourceMinLod: false
– sparseBinding: false
– sparseResidencyBuffer: false
– sparseResidencyImage2D: false
– sparseResidencyImage3D: false
– sparseResidency2Samples: false
– sparseResidency4Samples: true
– sparseResidency8Samples: false
– sparseResidency16Samples: false
– sparseResidencyAliased: false
– variableMultisampleRate: true
– inheritedQueries: true
– gadget limits
– maxImageDimension1D: 16384
– maxImageDimension2D: 16384
– maxImageDimension3D: 2048
– maxImageDimensionCube: 16384
– maxImageArrayLayers: 2048
– maxTexelBufferElements: 4294967295
– maxUniformBufferRange: 4294967295
– maxStorageBufferRange: 4294967295
– maxPushConstantsSize: 128
– maxMemoryAllocationCount: 4096
– maxSamplerAllocationCount: 1048576
– bufferImageGranularity: 1
– sparseAddressSpaceSize: 17592186044415
– maxBoundDescriptorSets: 32
– maxPerStageDescriptorSamplers: 4294967295
– maxPerStageDescriptorUniformBuffers: 4294967295
– maxPerStageDescriptorSampledImages: 4294967295
– maxPerStageDescriptorStorageImages: 4294967295
– maxPerStageDescriptorInputAttachments: 4294967295
– maxPerStageResources: 4294967295
– maxDescriptorSetSamplers: 4294967295
– maxDescriptorSetUniformBuffers: 4294967295
– maxDescriptorSetUniformBuffersDynamic: eight
– maxDescriptorSetStorageBuffers: 4294967295
– maxDescriptorSetStorageBuffersDynamic: eight
– maxDescriptorSetSampledImages: 4294967295
– maxDescriptorSetStorageImages: 4294967295
– maxDescriptorSetInputAttachments: 4294967295
– maxVertexInputAttributes: 64
– maxVertexInputBindings: 32
– maxVertexInputAttributeOffset: 4294967295
– maxVertexInputBindingStride: 16383
– maxVertexOutputComponents: 128
– maxTessellationGenerationLevel: 64
– maxTessellationPatchSize: 32
– maxTessellationControlPerVertexInputComponents: 128
– maxTessellationControlPerVertexOutputComponents: 128
– maxTessellationControlPerPatchOutputComponents: 120
– maxTessellationControlTotalOutputComponents: 4096
– maxTessellationEvaluationInputComponents: 128
– maxTessellationEvaluationOutputComponents: 128
– maxGeometryShaderInvocations: 127
– maxGeometryInputComponents: 128
– maxGeometryOutputComponents: 128
– maxGeometryOutputVertices: 1024
– maxGeometryTotalOutputComponents: 16384
– maxFragmentInputComponents: 128
– maxFragmentOutputAttachments: eight
– maxFragmentDualSrcAttachments: 1
– maxFragmentCombinedOutputResources: 4294967295
– maxComputeSharedMemorySize: 32768
– maxComputeWorkGroupCount: [65535; 65535; 65535]
– maxComputeWorkGroupInvocations: 1024
– maxComputeWorkGroupSize: [1024; 1024; 1024]
– subPixelPrecisionBits: eight
– subTexelPrecisionBits: eight
– mipmapPrecisionBits: eight
– maxDrawIndexedIndexValue: 4294967295
– maxDrawIndirectCount: 4294967295
– maxSamplerLodBias: 15.996094
– maxSamplerAnisotropy: 16.000000
– maxViewports: 16
– maxViewportDimensions: [16384; 16384]
– viewportBoundsRange: [-32768.000000 ; 32767.000000]
– viewportSubPixelBits: eight
– minMemoryMapAlignment: 64
– minTexelBufferOffsetAlignment: 1
– minUniformBufferOffsetAlignment: 16
– minStorageBufferOffsetAlignment: four
– minTexelOffset: 4294967232
– maxTexelOffset: 63
– minTexelGatherOffset: 4294967264
– maxTexelGatherOffset: 31
– minInterpolationOffset: -2.000000
– maxInterpolationOffset: 2.000000
– subPixelInterpolationOffsetBits: eight
– maxFramebufferWidth: 16384
– maxFramebufferHeight: 16384
– maxFramebufferLayers: 2048
– framebufferColorSampleCounts: 15
– framebufferDepthSampleCounts: 15
– framebufferStencilSampleCounts: 15
– framebufferNoAttachmentsSampleCounts: 15
– maxColorAttachments: eight
– sampledImageColorSampleCounts: 15
– sampledImageIntegerSampleCounts: 15
– sampledImageDepthSampleCounts: 15
– sampledImageStencilSampleCounts: 15
– storageImageSampleCounts: 15
– maxSampleMaskWords: 1
– timestampComputeAndGraphics: 1
– timestampPeriod: 37.037037
– maxClipDistances: eight
– maxCullDistances: eight
– maxCombinedClipAndCullDistances: eight
– discreteQueuePriorities: 2
– pointSizeRange: [0.000000 ; 8191.875000]
– lineWidthRange: [0.000000 ; 8191.875000]
– pointSizeGranularity: zero.125000
– lineWidthGranularity: zero.125000
– strictLines: zero
– standardSampleLocations: 1
– optimalBufferCopyOffsetAlignment: 1
– optimalBufferCopyRowPitchAlignment: 1
– nonCoherentAtomSize: 128


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