adrenalin AMD AMD Graphics Driver gaming graphics driver opengl radeon Technology vulkan

AMD Adrenalin 18.10.1 Released, Windows 10 version 1809 and Vulkan 1.1.82 Support Added – Geeks3D

AMD Adrenalin logo



AMD Adrenalin logo

 

 

1 – Overview and Downloads

AMD has revealed a brand new graphics driver for all Radeon based mostly graphics playing cards. Adrenalin 18.10.1 brings help for Windows 10 October 2018 Replace and improves performances in Name of Obligation: Black Ops four. Extra particulars can be found HERE.

 

Radeon Adrenalin 18.10.1 Downloads

AMD Radeon Software Adrenalin software information

AMD Radeon RX Vega 56 + GPU Caps Viewer

AMD Radeon RX Vega 56 + GL-Z

 

2 – OpenGL help

Adrenalin 18.10.1 exposes OpenGL four.6 and 323 OpenGL extensions. One extension has been eliminated in comparison with Adrenalin 18.9.three:


– WGL_AMDX_gpu_association


– GL_VENDOR: ATI Applied sciences Inc.
– GL_RENDERER: Radeon RX Vega
– GL_VERSION: four.6.13541 Compatibility Profile/Debug Context 25.20.14003.1010
OpenGL Extensions: 323 extensions (GL=299 and WGL=24)
– GL_AMDX_debug_output
– GL_AMD_blend_minmax_factor
– GL_AMD_conservative_depth
– GL_AMD_debug_output
– GL_AMD_depth_clamp_separate
– GL_AMD_draw_buffers_blend
– GL_AMD_framebuffer_sample_positions
– GL_AMD_gcn_shader
– GL_AMD_gpu_shader_half_float
– GL_AMD_gpu_shader_half_float_fetch
– GL_AMD_gpu_shader_int16
– GL_AMD_gpu_shader_int64
– GL_AMD_interleaved_elements
– GL_AMD_multi_draw_indirect
– GL_AMD_name_gen_delete
– GL_AMD_occlusion_query_event
– GL_AMD_performance_monitor
– GL_AMD_pinned_memory
– GL_AMD_query_buffer_object
– GL_AMD_sample_positions
– GL_AMD_seamless_cubemap_per_texture
– GL_AMD_shader_atomic_counter_ops
– GL_AMD_shader_stencil_export
– GL_AMD_shader_stencil_value_export
– GL_AMD_shader_trace
– GL_AMD_shader_trinary_minmax
– GL_AMD_sparse_texture
– GL_AMD_sparse_texture_pool
– GL_AMD_stencil_operation_extended
– GL_AMD_texture_cube_map_array
– GL_AMD_texture_texture4
– GL_AMD_transform_feedback3_lines_triangles
– GL_AMD_transform_feedback4
– GL_AMD_vertex_shader_layer
– GL_AMD_vertex_shader_viewport_index
– GL_ARB_ES2_compatibility
– GL_ARB_ES3_1_compatibility
– GL_ARB_ES3_compatibility
– GL_ARB_arrays_of_arrays
– GL_ARB_base_instance
– GL_ARB_bindless_texture
– GL_ARB_blend_func_extended
– GL_ARB_buffer_storage
– GL_ARB_clear_buffer_object
– GL_ARB_clear_texture
– GL_ARB_clip_control
– GL_ARB_color_buffer_float
– GL_ARB_compatibility
– GL_ARB_compressed_texture_pixel_storage
– GL_ARB_compute_shader
– GL_ARB_conditional_render_inverted
– GL_ARB_conservative_depth
– GL_ARB_copy_buffer
– GL_ARB_copy_image
– GL_ARB_cull_distance
– GL_ARB_debug_output
– GL_ARB_depth_buffer_float
– GL_ARB_depth_clamp
– GL_ARB_depth_texture
– GL_ARB_derivative_control
– GL_ARB_direct_state_access
– GL_ARB_draw_buffers
– GL_ARB_draw_buffers_blend
– GL_ARB_draw_elements_base_vertex
– GL_ARB_draw_indirect
– GL_ARB_draw_instanced
– GL_ARB_enhanced_layouts
– GL_ARB_explicit_attrib_location
– GL_ARB_explicit_uniform_location
– GL_ARB_fragment_coord_conventions
– GL_ARB_fragment_layer_viewport
– GL_ARB_fragment_program
– GL_ARB_fragment_program_shadow
– GL_ARB_fragment_shader
– GL_ARB_framebuffer_no_attachments
– GL_ARB_framebuffer_object
– GL_ARB_framebuffer_sRGB
– GL_ARB_geometry_shader4
– GL_ARB_get_program_binary
– GL_ARB_get_texture_sub_image
– GL_ARB_gl_spirv
– GL_ARB_gpu_shader5
– GL_ARB_gpu_shader_fp64
– GL_ARB_half_float_pixel
– GL_ARB_half_float_vertex
– GL_ARB_imaging
– GL_ARB_indirect_parameters
– GL_ARB_instanced_arrays
– GL_ARB_internalformat_query
– GL_ARB_internalformat_query2
– GL_ARB_invalidate_subdata
– GL_ARB_map_buffer_alignment
– GL_ARB_map_buffer_range
– GL_ARB_multi_bind
– GL_ARB_multi_draw_indirect
– GL_ARB_multisample
– GL_ARB_multitexture
– GL_ARB_occlusion_query
– GL_ARB_occlusion_query2
– GL_ARB_parallel_shader_compile
– GL_ARB_pipeline_statistics_query
– GL_ARB_pixel_buffer_object
– GL_ARB_point_parameters
– GL_ARB_point_sprite
– GL_ARB_program_interface_query
– GL_ARB_provoking_vertex
– GL_ARB_query_buffer_object
– GL_ARB_robust_buffer_access_behavior
– GL_ARB_sample_shading
– GL_ARB_sampler_objects
– GL_ARB_seamless_cube_map
– GL_ARB_seamless_cubemap_per_texture
– GL_ARB_separate_shader_objects
– GL_ARB_shader_atomic_counters
– GL_ARB_shader_ballot
– GL_ARB_shader_bit_encoding
– GL_ARB_shader_draw_parameters
– GL_ARB_shader_group_vote
– GL_ARB_shader_image_load_store
– GL_ARB_shader_image_size
– GL_ARB_shader_objects
– GL_ARB_shader_precision
– GL_ARB_shader_stencil_export
– GL_ARB_shader_storage_buffer_object
– GL_ARB_shader_subroutine
– GL_ARB_shader_texture_image_samples
– GL_ARB_shader_texture_lod
– GL_ARB_shader_viewport_layer_array
– GL_ARB_shading_language_100
– GL_ARB_shading_language_420pack
– GL_ARB_shading_language_packing
– GL_ARB_shadow
– GL_ARB_shadow_ambient
– GL_ARB_sparse_buffer
– GL_ARB_sparse_texture
– GL_ARB_spirv_extensions
– GL_ARB_stencil_texturing
– GL_ARB_sync
– GL_ARB_tessellation_shader
– GL_ARB_texture_barrier
– GL_ARB_texture_border_clamp
– GL_ARB_texture_buffer_object
– GL_ARB_texture_buffer_object_rgb32
– GL_ARB_texture_buffer_range
– GL_ARB_texture_compression
– GL_ARB_texture_compression_bptc
– GL_ARB_texture_compression_rgtc
– GL_ARB_texture_cube_map
– GL_ARB_texture_cube_map_array
– GL_ARB_texture_env_add
– GL_ARB_texture_env_combine
– GL_ARB_texture_env_crossbar
– GL_ARB_texture_env_dot3
– GL_ARB_texture_float
– GL_ARB_texture_gather
– GL_ARB_texture_mirror_clamp_to_edge
– GL_ARB_texture_mirrored_repeat
– GL_ARB_texture_multisample
– GL_ARB_texture_non_power_of_two
– GL_ARB_texture_query_levels
– GL_ARB_texture_query_lod
– GL_ARB_texture_rectangle
– GL_ARB_texture_rg
– GL_ARB_texture_rgb10_a2ui
– GL_ARB_texture_snorm
– GL_ARB_texture_stencil8
– GL_ARB_texture_storage
– GL_ARB_texture_storage_multisample
– GL_ARB_texture_swizzle
– GL_ARB_texture_view
– GL_ARB_timer_query
– GL_ARB_transform_feedback2
– GL_ARB_transform_feedback3
– GL_ARB_transform_feedback_instanced
– GL_ARB_transform_feedback_overflow_query
– GL_ARB_transpose_matrix
– GL_ARB_uniform_buffer_object
– GL_ARB_vertex_array_bgra
– GL_ARB_vertex_array_object
– GL_ARB_vertex_attrib_64bit
– GL_ARB_vertex_attrib_binding
– GL_ARB_vertex_buffer_object
– GL_ARB_vertex_program
– GL_ARB_vertex_shader
– GL_ARB_vertex_type_10f_11f_11f_rev
– GL_ARB_vertex_type_2_10_10_10_rev
– GL_ARB_viewport_array
– GL_ARB_window_pos
– GL_ATI_draw_buffers
– GL_ATI_envmap_bumpmap
– GL_ATI_fragment_shader
– GL_ATI_separate_stencil
– GL_ATI_texture_compression_3dc
– GL_ATI_texture_env_combine3
– GL_ATI_texture_float
– GL_ATI_texture_mirror_once
– GL_EXT_abgr
– GL_EXT_bgra
– GL_EXT_bindable_uniform
– GL_EXT_blend_color
– GL_EXT_blend_equation_separate
– GL_EXT_blend_func_separate
– GL_EXT_blend_minmax
– GL_EXT_blend_subtract
– GL_EXT_compiled_vertex_array
– GL_EXT_copy_buffer
– GL_EXT_copy_texture
– GL_EXT_depth_bounds_test
– GL_EXT_direct_state_access
– GL_EXT_draw_buffers2
– GL_EXT_draw_instanced
– GL_EXT_draw_range_elements
– GL_EXT_fog_coord
– GL_EXT_framebuffer_blit
– GL_EXT_framebuffer_multisample
– GL_EXT_framebuffer_object
– GL_EXT_framebuffer_sRGB
– GL_EXT_geometry_shader4
– GL_EXT_gpu_program_parameters
– GL_EXT_gpu_shader4
– GL_EXT_histogram
– GL_EXT_memory_object
– GL_EXT_memory_object_win32
– GL_EXT_multi_draw_arrays
– GL_EXT_packed_depth_stencil
– GL_EXT_packed_float
– GL_EXT_packed_pixels
– GL_EXT_pixel_buffer_object
– GL_EXT_point_parameters
– GL_EXT_polygon_offset_clamp
– GL_EXT_provoking_vertex
– GL_EXT_rescale_normal
– GL_EXT_secondary_color
– GL_EXT_semaphore
– GL_EXT_semaphore_win32
– GL_EXT_separate_specular_color
– GL_EXT_shader_image_load_store
– GL_EXT_shader_integer_mix
– GL_EXT_shadow_funcs
– GL_EXT_stencil_wrap
– GL_EXT_subtexture
– GL_EXT_texgen_reflection
– GL_EXT_texture3D
– GL_EXT_texture_array
– GL_EXT_texture_buffer_object
– GL_EXT_texture_compression_bptc
– GL_EXT_texture_compression_latc
– GL_EXT_texture_compression_rgtc
– GL_EXT_texture_compression_s3tc
– GL_EXT_texture_cube_map
– GL_EXT_texture_edge_clamp
– GL_EXT_texture_env_add
– GL_EXT_texture_env_combine
– GL_EXT_texture_env_dot3
– GL_EXT_texture_filter_anisotropic
– GL_EXT_texture_integer
– GL_EXT_texture_lod
– GL_EXT_texture_lod_bias
– GL_EXT_texture_mirror_clamp
– GL_EXT_texture_object
– GL_EXT_texture_rectangle
– GL_EXT_texture_sRGB
– GL_EXT_texture_sRGB_decode
– GL_EXT_texture_shared_exponent
– GL_EXT_texture_snorm
– GL_EXT_texture_storage
– GL_EXT_texture_swizzle
– GL_EXT_timer_query
– GL_EXT_transform_feedback
– GL_EXT_vertex_array
– GL_EXT_vertex_array_bgra
– GL_EXT_vertex_attrib_64bit
– GL_IBM_texture_mirrored_repeat
– GL_INTEL_fragment_shader_ordering
– GL_KHR_context_flush_control
– GL_KHR_debug
– GL_KHR_no_error
– GL_KHR_parallel_shader_compile
– GL_KHR_robust_buffer_access_behavior
– GL_KHR_robustness
– GL_KTX_buffer_region
– GL_NV_alpha_to_coverage_dither_control
– GL_NV_blend_square
– GL_NV_conditional_render
– GL_NV_copy_depth_to_color
– GL_NV_copy_image
– GL_NV_depth_buffer_float
– GL_NV_explicit_multisample
– GL_NV_float_buffer
– GL_NV_half_float
– GL_NV_primitive_restart
– GL_NV_texgen_reflection
– GL_NV_texture_barrier
– GL_OES_EGL_image
– GL_SGIS_generate_mipmap
– GL_SGIS_texture_edge_clamp
– GL_SGIS_texture_lod
– GL_SUN_multi_draw_arrays
– GL_WIN_swap_hint
– WGL_EXT_swap_control
– WGL_ARB_extensions_string
– WGL_ARB_pixel_format
– WGL_ATI_pixel_format_float
– WGL_ARB_pixel_format_float
– WGL_ARB_multisample
– WGL_EXT_swap_control_tear
– WGL_ARB_pbuffer
– WGL_ARB_render_texture
– WGL_ARB_make_current_read
– WGL_EXT_extensions_string
– WGL_ARB_buffer_region
– WGL_EXT_framebuffer_sRGB
– WGL_ATI_render_texture_rectangle
– WGL_EXT_pixel_format_packed_float
– WGL_I3D_genlock
– WGL_NV_swap_group
– WGL_ARB_create_context
– WGL_AMD_gpu_association
– WGL_ARB_create_context_profile
– WGL_ARB_context_flush_control
– WGL_NV_DX_interop
– WGL_ARB_create_context_no_error
– WGL_NV_DX_interop2

OpenGL SPIR-V Extensions: 17
– SPV_AMD_shader_explicit_vertex_parameter
– SPV_AMD_shader_trinary_minmax
– SPV_AMD_gcn_shader
– SPV_ARB_shader_ballot
– SPV_ARB_shader_ballot
– SPV_AMD_gpu_shader_half_float
– SPV_ARB_shader_draw_parameters
– SPV_ARB_shader_group_vote
– SPV_AMD_texture_gather_bias_lod
– SPV_ARB_shader_storage_buffer_object
– SPV_AMD_gpu_shader_int16
– SPV_ARB_post_depth_coverage
– SPV_ARB_shader_atomic_counter_ops
– SPV_ARB_shader_stencil_export
– SPV_AMD_shader_stencil_export
– SPV_AMD_vertex_shader_viewport_index

 

three – Vulkan help

Adrenalin 18.10.1 implements the version 1.1.82 of the Vulkan API (newest version on the time of writing is 1.1.87). Seven new extensions have been added on the gadget degree:


– VK_EXT_hdr_metadata (version: 1)
– VK_EXT_swapchain_colorspace (version: three)
– VK_KHR_shader_atomic_int64 (version: 1)
– VK_KHR_driver_properties (version: 1)
– VK_EXT_conservative_rasterization (version: 1)
– VK_GOOGLE_hlsl_functionality1 (version: 1)
– VK_GOOGLE_decorate_string (version: 1)

Full Vulkan report from GPU Caps Viewer 1.39.zero


– Occasion extensions: 10
– VK_KHR_surface (version: 25)
– VK_KHR_win32_surface (version: 6)
– VK_KHR_get_physical_device_properties2 (version: 1)
– VK_KHR_get_surface_capabilities2 (version: 1)
– VK_KHR_external_memory_capabilities (version: 1)
– VK_KHR_device_group_creation (version: 1)
– VK_KHR_external_semaphore_capabilities (version: 1)
– VK_KHR_external_fence_capabilities (version: 1)
– VK_EXT_debug_report (version: 9)
– VK_EXT_debug_utils (version: 1)
– Occasion layers: three
– VK_LAYER_AMD_switchable_graphics (version: 1.1.82, impl: 1)
– VK_LAYER_VALVE_steam_overlay (version: 1.1.73, impl: 1)
– VK_LAYER_LUNARG_standard_validation (version: 1.zero.82, impl: 1)
– Bodily units: 1
– [Vulkan device 0]: Radeon RX Vega ——————
– API version: 1.1.82
– vendorID: 4098
– deviceID: 26751
– driver version: 8388663
– reminiscence heap rely: three
– heap1: 7920MB
– heap2: 768MB
– heap3: 256MB
– reminiscence sort rely: four
– mem sort zero – heap index : zero – property flag : 1
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
– mem sort 1 – heap index : 1 – property flag : 6
> mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
– mem sort 2 – heap index : 2 – property flag : 7
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
– mem sort three – heap index : 1 – property flag : 14
> mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_CACHED_BIT
– extensions: 67
– VK_KHR_sampler_mirror_clamp_to_edge (version: 1)
– VK_KHR_shader_draw_parameters (version: 1)
– VK_KHR_swapchain (version: 70)
– VK_KHR_maintenance1 (version: 2)
– VK_KHR_maintenance2 (version: 1)
– VK_KHR_maintenance3 (version: 1)
– VK_KHR_relaxed_block_layout (version: 1)
– VK_KHR_dedicated_allocation (version: three)
– VK_KHR_descriptor_update_template (version: 1)
– VK_KHR_external_memory (version: 1)
– VK_KHR_external_memory_win32 (version: 1)
– VK_KHR_device_group (version: three)
– VK_AMD_calibrated_timestamps (version: 1)
– VK_KHX_device_group (version: 2)
– VK_KHR_bind_memory2 (version: 1)
– VK_KHR_external_semaphore (version: 1)
– VK_KHR_external_semaphore_win32 (version: 1)
– VK_AMD_rasterization_order (version: 1)
– VK_AMD_shader_ballot (version: 1)
– VK_AMD_shader_trinary_minmax (version: 1)
– VK_AMD_shader_explicit_vertex_parameter (version: 1)
– VK_AMD_gcn_shader (version: 1)
– VK_AMD_draw_indirect_count (version: 1)
– VK_KHR_draw_indirect_count (version: 1)
– VK_AMD_negative_viewport_height (version: 1)
– VK_AMD_gpu_shader_half_float (version: 1)
– VK_AMD_shader_info (version: 1)
– VK_AMD_gpu_shader_half_float_fetch (version: 1)
– VK_EXT_sampler_filter_minmax (version: 1)
– VK_AMD_shader_fragment_mask (version: 1)
– VK_EXT_hdr_metadata (version: 1)
– VK_EXT_swapchain_colorspace (version: three)
– VK_AMD_wave_limits (version: 1)
– VK_AMD_texture_gather_bias_lod (version: 1)
– VK_AMD_mixed_attachment_samples (version: 1)
– VK_EXT_sample_locations (version: 1)
– VK_AMD_gpu_shader_int16 (version: 1)
– VK_EXT_shader_subgroup_vote (version: 1)
– VK_KHR_16bit_storage (version: 1)
– VK_KHR_storage_buffer_storage_class (version: 1)
– VK_AMD_gpa_interface (version: 1)
– VK_EXT_shader_subgroup_ballot (version: 1)
– VK_EXT_shader_stencil_export (version: 1)
– VK_EXT_shader_viewport_index_layer (version: 1)
– VK_KHR_get_memory_requirements2 (version: 1)
– VK_KHR_image_format_list (version: 1)
– VK_KHR_shader_atomic_int64 (version: 1)
– VK_KHR_driver_properties (version: 1)
– VK_KHR_create_renderpass2 (version: 1)
– VK_KHR_8bit_storage (version: 1)
– VK_KHR_multiview (version: 1)
– VK_KHR_external_fence (version: 1)
– VK_KHR_external_fence_win32 (version: 1)
– VK_KHR_win32_keyed_mutex (version: 1)
– VK_EXT_global_priority (version: 2)
– VK_AMD_buffer_marker (version: 1)
– VK_AMD_shader_image_load_store_lod (version: 1)
– VK_EXT_external_memory_host (version: 1)
– VK_EXT_depth_range_unrestricted (version: 1)
– VK_AMD_shader_core_properties (version: 1)
– VK_EXT_queue_family_foreign (version: 1)
– VK_EXT_descriptor_indexing (version: 2)
– VK_KHR_variable_pointers (version: 1)
– VK_EXT_vertex_attribute_divisor (version: 2)
– VK_EXT_conservative_rasterization (version: 1)
– VK_GOOGLE_hlsl_functionality1 (version: 1)
– VK_GOOGLE_decorate_string (version: 1)
– system layers: 1
– VK_LAYER_AMD_switchable_graphics (version: 1.1.82, impl: 1)
– system options:
– robustBufferAccess: true
– fullDrawIndexUint32: true
– imageCubeArray: true
– independentBlend: true
– geometryShader: true
– tessellationShader: true
– sampleRateShading: true
– dualSrcBlend: true
– logicOp: true
– multiDrawIndirect: true
– drawIndirectFirstInstance: true
– depthClamp: true
– depthBiasClamp: true
– fillModeNonSolid: true
– depthBounds: true
– wideLines: true
– largePoints: true
– alphaToOne: false
– multiViewport: true
– samplerAnisotropy: true
– textureCompressionETC2: false
– textureCompressionASTC_LDR: false
– textureCompressionBC: true
– occlusionQueryPrecise: true
– pipelineStatisticsQuery: true
– vertexPipelineStoresAndAtomics: true
– fragmentStoresAndAtomics: true
– shaderTessellationAndGeometryPointSize: true
– shaderImageGatherExtended: true
– shaderStorageImageExtendedFormats: true
– shaderStorageImageMultisample: true
– shaderStorageImageReadWithoutFormat: true
– shaderStorageImageWriteWithoutFormat: true
– shaderUniformBufferArrayDynamicIndexing: true
– shaderSampledImageArrayDynamicIndexing: true
– shaderStorageBufferArrayDynamicIndexing: true
– shaderStorageImageArrayDynamicIndexing: true
– shaderClipDistance: true
– shaderCullDistance: true
– shaderFloat64: true
– shaderInt64: true
– shaderInt16: true
– shaderResourceResidency: false
– shaderResourceMinLod: false
– sparseBinding: false
– sparseResidencyBuffer: false
– sparseResidencyImage2D: false
– sparseResidencyImage3D: false
– sparseResidency2Samples: false
– sparseResidency4Samples: true
– sparseResidency8Samples: false
– sparseResidency16Samples: false
– sparseResidencyAliased: false
– variableMultisampleRate: true
– inheritedQueries: true
– gadget limits
– maxImageDimension1D: 16384
– maxImageDimension2D: 16384
– maxImageDimension3D: 2048
– maxImageDimensionCube: 16384
– maxImageArrayLayers: 2048
– maxTexelBufferElements: 4294967295
– maxUniformBufferRange: 4294967295
– maxStorageBufferRange: 4294967295
– maxPushConstantsSize: 128
– maxMemoryAllocationCount: 4096
– maxSamplerAllocationCount: 1048576
– bufferImageGranularity: 1
– sparseAddressSpaceSize: 17579301142528
– maxBoundDescriptorSets: 32
– maxPerStageDescriptorSamplers: 4294967295
– maxPerStageDescriptorUniformBuffers: 4294967295
– maxPerStageDescriptorSampledImages: 4294967295
– maxPerStageDescriptorStorageImages: 4294967295
– maxPerStageDescriptorInputAttachments: 4294967295
– maxPerStageResources: 4294967295
– maxDescriptorSetSamplers: 4294967295
– maxDescriptorSetUniformBuffers: 4294967295
– maxDescriptorSetUniformBuffersDynamic: eight
– maxDescriptorSetStorageBuffers: 4294967295
– maxDescriptorSetStorageBuffersDynamic: eight
– maxDescriptorSetSampledImages: 4294967295
– maxDescriptorSetStorageImages: 4294967295
– maxDescriptorSetInputAttachments: 4294967295
– maxVertexInputAttributes: 64
– maxVertexInputBindings: 32
– maxVertexInputAttributeOffset: 4294967295
– maxVertexInputBindingStride: 16383
– maxVertexOutputComponents: 128
– maxTessellationGenerationLevel: 64
– maxTessellationPatchSize: 32
– maxTessellationControlPerVertexInputComponents: 128
– maxTessellationControlPerVertexOutputComponents: 128
– maxTessellationControlPerPatchOutputComponents: 120
– maxTessellationControlTotalOutputComponents: 4096
– maxTessellationEvaluationInputComponents: 128
– maxTessellationEvaluationOutputComponents: 128
– maxGeometryShaderInvocations: 127
– maxGeometryInputComponents: 128
– maxGeometryOutputComponents: 128
– maxGeometryOutputVertices: 1024
– maxGeometryTotalOutputComponents: 16384
– maxFragmentInputComponents: 128
– maxFragmentOutputAttachments: eight
– maxFragmentDualSrcAttachments: 1
– maxFragmentCombinedOutputResources: 4294967295
– maxComputeSharedMemorySize: 32768
– maxComputeWorkGroupCount: [65535; 65535; 65535]
– maxComputeWorkGroupInvocations: 1024
– maxComputeWorkGroupSize: [1024; 1024; 1024]
– subPixelPrecisionBits: eight
– subTexelPrecisionBits: eight
– mipmapPrecisionBits: eight
– maxDrawIndexedIndexValue: 4294967295
– maxDrawIndirectCount: 4294967295
– maxSamplerLodBias: 15.996094
– maxSamplerAnisotropy: 16.000000
– maxViewports: 16
– maxViewportDimensions: [16384; 16384]
– viewportBoundsRange: [-32768.000000 ; 32767.000000]
– viewportSubPixelBits: eight
– minMemoryMapAlignment: 64
– minTexelBufferOffsetAlignment: 1
– minUniformBufferOffsetAlignment: 16
– minStorageBufferOffsetAlignment: four
– minTexelOffset: 4294967232
– maxTexelOffset: 63
– minTexelGatherOffset: 4294967264
– maxTexelGatherOffset: 31
– minInterpolationOffset: -2.000000
– maxInterpolationOffset: 2.000000
– subPixelInterpolationOffsetBits: eight
– maxFramebufferWidth: 16384
– maxFramebufferHeight: 16384
– maxFramebufferLayers: 2048
– framebufferColorSampleCounts: 15
– framebufferDepthSampleCounts: 15
– framebufferStencilSampleCounts: 15
– framebufferNoAttachmentsSampleCounts: 15
– maxColorAttachments: eight
– sampledImageColorSampleCounts: 15
– sampledImageIntegerSampleCounts: 15
– sampledImageDepthSampleCounts: 15
– sampledImageStencilSampleCounts: 15
– storageImageSampleCounts: 15
– maxSampleMaskWords: 1
– timestampComputeAndGraphics: 1
– timestampPeriod: 37.037037
– maxClipDistances: eight
– maxCullDistances: eight
– maxCombinedClipAndCullDistances: eight
– discreteQueuePriorities: 2
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– lineWidthRange: [0.000000 ; 8191.875000]
– pointSizeGranularity: zero.125000
– lineWidthGranularity: zero.125000
– strictLines: zero
– standardSampleLocations: 1
– optimalBufferCopyOffsetAlignment: 1
– optimalBufferCopyRowPitchAlignment: 1
– nonCoherentAtomSize: 128

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